The Tzimisce Technomancer is someone who grew up on the old Asmiov stories of planets run by a single massive computer, who then looks back and says "But also, that computer should be ME." He was always at odds with the other kindred, whom he hated, but he was also the only one in the group that many of them trusted, as he was so honorable and honest in his dislike for them. He's flesh crafted a crew of ghouls, and a whale, to make the most horrifying ship and crew imaginable. the village below were being bred for beauty, and for horror. It's really high art. The Legend of Irad has it that, at some point in the city of Enoch, Irad the Strong sought to purge himself of all evil. He was heavily invested in Vicissitude. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). some of the horrors he made were a pair of hands stuck together at the former wrist that acted as spies and creepy swarm monsters. He was constantly teetering over the edge with each patient, tempted to carve the base clay into something beautiful, rather than the base alterations desired of him. (This is one I've wanted to play for a very long time). I was thinking of making him one of the first Grimaldis to be given such a gift during the Dark Ages back when the family was a group Italian merchant nobles who scoured across Europe on the behalf of their undead Machiavellian benefactors. See Clans. Working on an alternate Path of Metamorphosis that uses Conscience/Self-Control looking for some kind of alternate Golconda and is less about being spooky little f---er with tentacles hanging out. Older Tzimisce might cling to the traditions more, having some Eastern European roots. Vampire: The Masquerade 20th Anniversary Edition, The Black Hand: A Guide to the Tal'Mahe'Ra, https://whitewolf.fandom.com/wiki/Tzimisce?oldid=275154, While the Grimaldi are the Tzimisce's pawns in mortal society, the, Shelter and nourishment for three days and three nights (not counting the night of arrival), The protection of the host against third-party aggressors, Suspension of inter-family grievances for the duration of the stay, The best quarters in the home of the host (up to and including the host's own chambers), A ritual exchange of gifts or services (on arriving, departing, or sometimes both), Respecting the host's boundaries and property, Not needlessly angering the host or any of his family. Far more than their Darwinist Lasombrabrethren, the Tzimisce are a clan of tradition and history, and while the founder may be dead, its ideals and quests still capture the minds of … I envision an Englishman leading an expedition into Africa hunting the wildest beasts nature can throw at him. White Wolf Wiki is a FANDOM Games Community. The second, the female of a set of twins, was similar, but totally geared towards the mortal herds. Not staying any longer than the requisite three days and three nights unless invited to. The PC just couldn't stomach the feeling of his insides moving around. After that, I'd just wander around the black sea in my submarine and fuck with Russio-Turkish shipping. plus he had humans converted into huge bags of blood, with 15 blood points in each obese limbless bag so fat their heads were barely visible. Those are run by Tzimisce. It wasn't a personal hatred. He hated what they were. Then turning them into szlachta, improving on nature and learning how to best improve himself. When the Sabbat loses the Tremere Antitribu, the kolduns step up to close the gap, but there's more to Thaumaturgy than just elemental mayhem. World of Darkness - 2.72k Followers, 48 Following, 2628 pins | Official World of Darkness moodboards. This is not a painless process when performed on others it seems. In most of my campaigns its gotten to the point where the Sabbat Tzimisce are the horror shows, and the Old Clan Tzimisce … Some are rival vampires splayed open for all to see, kept immobilized and somewhere between torpor and consciousness. In its large cast of characters, I counted 8 named Tzimisce to 6 named Lasombra (plus one important ductus whose clan apparently isn't indicated.) While [Tzimisce] is presumed dead at the fangs of Lugoj, the Tzimisce clan still holds their deceased founder in some reverence. Including the "negative" traits like getting angry and smashing someone's head in just because you're in the moment, then feeling real bad about it because you're in a new moment. To further increase his difficult adapting, I gave him sanguinary animism and grip of the damned. He was a gifted sculptor. On the lighter side, the Tzimisce Technomancer has no peers and the Sabbat has no idea what to do with them once they've found them... so they probably spend most of their time goofing around online, arguing with the Red Question and other anarchs about the Antedilluvians. Primary Attributes: Strength (Vicissitude) Manipulation (Animalism) Perception (Auspex) Secondary Attributes: Horrid Form provides +3 to all physical attributes, so a Tzimisce can get real benefit from having solid all-around physicals. I wouldn't mind re-visiting a concept that I only got to play for one game session: the Malkavian with Panzaism. A character may take as many Merits as the player can afford, but no character may have more than seven points’ worth of Flaws (which would give a character a total of 22 freebie points to spend in other areas). When they originally appeared in Second Edition (, Between second and revised edition, the Tzimisce were subject to a controversial change imposed in. Never mind what the furniture is. Some of the exhibits are still alive. You can hack a database, but only if you get past the security system directly integrated with some poor soul's brain, and the alarms you set off are all real people screaming. In person, Tzimisce vampires at first seem far more civilized than the brutal packs of the Sabbat mainstream: studious, solitary, courteous and dignified, their manners often seem somewhat disarming given the reputation that the Clan as a whole has acquired. Ventrue. Whereas Attributes measure raw potential in broad fields, each Ability is a much more focused area of … The bottom of the Black Sea is just poisonous gas so there aren't many deep-dwelling creatures as well. A few weeks after the embrace his sire and himself are assaulted by a small pack of hunters. Period. Character Creation Suggestions: Edit. Hey guys, Clan Tzimisce is one of my favorite clans, wether it's the transhumanist master of body horror, to a terrible ancient Lord of the Carpathians, I feel drawn to many of the themes they evoke, so I wanted to hear from other players what have been your most interesting or most creative Tzimisce characters, wether your own or played by someone else, let's hear it all for your favorite Dragons. They are the demon of the net, and their firewalls involve real fire. Using his mastery of Protean, the ancient gathered all of his evil into a bilious mass of repugnancy and horror, and spat it out. But to Irad's surprise, this mortal appeared nor… [2] [3] For this clan, body alteration is an art and a philosophy.In the modern ages, most Tzimisce are prescriptive social Darwinists. Press question mark to learn the rest of the keyboard shortcuts. Thus seeks to pursue the real transhumanism under the idea you must include human traits to transcend them. Clan dictates your character’s vampiric powers and weakness. They were EVERYWHERE but hidden mostly. Tzimisce are, if anything, unique as snowflakes, and each Fiend has its own reason for and methods of inflicting horror on the world. He was turned as conflicts against the tremere became more pronounced, mostly as a body guard. The Tzimisce clan is the clan that puts together so many concepts and so many myths around the vampire that for me, they're not just "one clan". Black Sea is basically just a giant lake. the bone things were damned hard to kill. Goes around fixing people's faces and pursuing Viss with the hopes of being able to fix any medical problem with it. They were fearsome rulers, which could very well translate into a Nosferatu bloodline. She was an artiste, but also the face of the city to the mortals. Permanently reshaping somebody is a gross violation of whatever morality system a given game may impose. You know those Bodies art exhibits that travel around science museums? Tzimisce - concept art | Vampire the Masquerade: Bloodlines. A plastic surgeon who thought himself an artist, playing a Tzimisce Antitribu. dark eldar. There are two conflicting tales about the origin of the Tzimisce Antediluvian. They were debauched and twisted sensualists, which fits the Daeva. He could risk a confrontation; but this low on blood he can't be sure that he would even stand a chance. They were also lords of beasts, which could fit both the Ventrue and Gangrel clans. You've diablerised your Sire, and attempted to fake your death to look like the hunters got your both, before running away to a foreign country (you may have left traces, for example using your passport to get out of the EU). Tzimisce Name: Player: Chronicle: Nature: Demeanor: Concept: Generation: Sire: Title: Attributes Strength_____ Dexterity_____ Stamina_____ Physical Perception_____ Intelligence_____ Wits_____ Mental Charisma_____ Manipulation_____ Appearance_____ Social Abilities Alertness_____ Athletics_____ Awareness_____ Talents Or am I misremebering something? In a Dark Ages game I ran long ago, three of the PCs were a Tzimisce power-bloc running the city as a Triumvirate. The Tzimisce clan is the clan that puts together so many concepts and so many myths around the vampire that for me, they're not just "one clan". Yet nearly every sourcebook with a Tzimisce in it has the Body Horror Freakshows front and center, right down to their Revised Iconic Character. The players freaked when they found the village occupied by the most beautiful people they had ever seen, and the castle full Of absolutely horrific things. Irad's intention was to destroy the mortal who consumed this mass of Protean, thinking that by destroying this mortal, he would destroy the evil also. He came to be because one of my mage characters had an obsession to be the most beautiful women on earth (she already had a seven appearance and her rotes were all about "because I'm beautiful"), and she betrayed the party because this vampire promised he could shape her even higher. His sire is wounded and he carries him away (having decent Celerity which his Sire lacks) to safety, however the wounds from the gunfire cause the Sire to slip into Torpor. Never quite found the right game to actually play this one. He'd been warned about putting his gifts to use but each mundane nip and tuck or adjustment of this or that minor feature called him to greater things. Honor was everything to him. This leaves a lot of options. Their lair is a ghoul they've...well...spread over the room. (I think she may have also had some Koldunic Sorcery, but can't honestly recall.). Crazy Sabbat hacker trolls, just what the internet needs, right? They are the demon of the net, and their firewalls involve real fire. Now again, he was religious but honorable. I had the idea for a young philosopher and transhumanist who caught the attention of a Tzimisce. May 13, 2019 - Explore Tiago Rabello's board "Character Concept art", followed by 5409 people on Pinterest. Fashion, wallpapers, quotes, celebrities and so much more. Role-playing him was really fun. See more ideas about creature design, fantasy creatures, horror art. The thing is, it's all really pretty, comfortable, and functional. Clan: Your character’s Clan defines her lineage and her relationship to Caine, the progenitor vampire. Take your favorite fandoms with you and never miss a beat. So he did his duty but tried to remain as good as he could, often refusing to feed on anything but animals. Turning people into Gigeresque conversation pieces will quickly drop you into whatever sort of unplayable amorality a given system inflicts. (Stolen from the Darker Days podcast, but might get used in a game one day damn it! A Cavalcade of Fiends. An NPC I'm probably never going to get the chance to use: The Tzimisce Technomancer. He built a tower outside of town in one of the mountain passes that over-land travel had to traverse, built a small army of heavily altered ghouls, and created all manner of unsavory things as he explored the limits of form. If your ST/GM isn't a fan of the merit (I'm kind of on the fence about it myself) then you can always remove the Patricide, or add a one year gap between your diablerie and you arriving at the setting of the chronicle. Just with a limited pallet, and damn I wish the couch wouldn't scream so when you sat on it. Had a tzimisce enemy for my mage game. The church made use of him. You have very little Vicissitude knowledge (level 1) but you are obsessed with the power, as you believe yourself to be a natural with it (Discipline Prodigy: Vicissitude and Promethean Clay). He was a lesser noble, a knight, who served (unknowingly) a vampire. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. Abilities and Attributes would depend on what role they had had within the family pre-embrace. Panzaism is the delusional inability to recognize anything as supernatural. I always felt sorta repelled by the standard Tzimisce themes, which I realize is kinda the point. Tzimisce characters can supernaturally alter the bodies of living and undead organisms, even to the point of melting them. Over time, he struggled to find a 'cure' or even golconda. The third, the male of the twins, was a mix of warlord and arcane scientist. Course nobody trusts him and so forth and he's on the run from the Sabbat. However whenever I find a theme I don't like I can generally pull together concepts who exist to subvert it. hidden castle in Hungary. So the Tzimisce courted and embraced the PC, but when it actually came time to die and live on as a twisted corpse in the night, feeling his bones realign and his muscles move beneath his skin, the PC became revolted with the idea of vicissitude. Three words: Tzimisce Interior Decorator. So you're a Tzimisce whose entire family and support network are back in Central Europe, who is now in the US or UK, or wherever your chronicle is set. Or take your chances with the Diablerie lines :P, New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. ), Tzimisce pirate! Edit to add: You're not going to get the character you want in the NWoD. Animal control masters, mansion holders, creepy dominion owners, eastern-european accents... Also, walking in long corridors with certain fabrics. And they … He was made when i wanted to try running someone who was unexcusably evil at his core, with enough of a survival instinct to know that giving into his urges would get him killed. Never played it, but I want to use a combo of animalism to subsume a whale to my will, and vicissitude to carve out a nice little stateroom inside it. He focused primarily on combat and auspex. The main concept of the book is that a number of vampires are lashing out at their enemies to vie for power in the United States. But he was honor bound to serve and obey. But there are no whales in the Black Sea and even the sharks are lame. Some of the concepts I've put together: A Giovanni Chronicles character who began as a (cross dressing) knight. I enjoyed him. The Tzimisce are a monstrous clan of vampires, able to shift both flesh and bones of themselves and others. In the end of course, he inevitably started to give up and slowly, as the world changed and the Sabbat was born, so too did he become a more twisted creature. The Tzimisce are known for their body altering technique, called Vicissitude or, less formally, "fleshcrafting". One of them, the oldest, was a Roman descendant of Scipio. Press J to jump to the feed. The Tzimisce do some graphically sick stuff with their vicissitude discipline but a Lasombra ductus does some equally disturbing things with the help of obtenebration. A neonate doctor who was horrified at what he'd become... but realized that being able to sow people back together could do a lot of good. As an adult, well, he managed. Tzimisce Blood BondsAccording to Kindred legend, the Tzimisce Antediluvian was the first of Caine's childer to discover the Blood Bond, and it is fact that his progeny were the first vampires to break such a Bond en masse. I had a dark ages tzimisce that was really focused on the personal horror aspect of the game. Concept: Your character’s concept is a brief “sketch” of who your character was prior to the Embrace — anything from Crazed Vigilante to Aging Porn Star. In its large cast of characters, I counted 8 named Tzimisce to 6 named Lasombra (plus one important ductus whose clan apparently isn't indicated.) There is no masquerade, because there are no vampires, and there are no secret societies, and no conspiracies. Actually a real noble sort rejects her clan and spends the next couple centuries shacking up with the Camarilla. But they came to know that he wouldn't betray them and thus, was very valuable. I love this concept and story, tragic and very fitting to the game's theme. Animal control masters, mansion holders, creepy dominion owners, eastern-european accents... Also, walking in long corridors with certain fabrics. Every ghoul is subjected to Biothaumaturgic Experimentation. He hated what he had become and the woman he had loved feared him. Articles about the background of Vampire: The Masquerade – Bloodlines.This covers concepts, characters and creatures which are named but not seen, or which are important to understanding the game world as a whole. This stereotype is far from accurate. You could also ghoul the whale, for good measure. So he avoided feeding from people at all costs. His struggle was the call of the artist. Was all about controlling the power base of the undead. Learning more vicissitude on the belief that it might hold the answers.. More akin to demons. Currently any child concepts will be denied. He is very low on blood, and he can hear the hunters searching for him outside. Leader of the Sabbat, an unnerving Tzimisce vampire who likes to build things from his victims. He eventually got manipulated to breaking his promises and there was... quite the death scene. Tzimisce WeaponDifficulty Damage ConcealRange Rate Clip Brawling Table ManeuverAccuracyDamage Bite5Strength +1 Punch 6 Strength Grapple 6 Strength Claw 6 Strength +2 Kick 7 Strength +1 Body Slam 7 Special; See Options Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. Every ghoul is subjected to Biothaumaturgic Experimentation. Wasn't there a story on r/gametales like that? However, spending any length of time with a Tzimisce usually provides enough proof that this reputation is well-earned: out of all the Clans, the Tzimisce are the most alien in min… Tzimisce Science_____ Name: Player: Chronicle: Attributes Strength_____ Dexterity_____ Stamina_____ OOOOOOOO OOOOOOOO OOOOOOOO Physical Perception_____ Intelligence_____ Wits_____ OOOOOOOO OOOOOOOO OOOOOOOO Mental Charisma_____ Manipulation_____ Appearance_____ OOOOOOOO OOOOOOOO OOOOOOOO Social Nature: Demeanor: Concept: The vampires of the Camarilla, indoctrinated by their fearful elders, see the Tzimisce as impersonal monsters - a slavering horde of Boschean bogeymen mindlessly bent on destruction. Given we're playing in a part of Italia, I was thinking of giving a Grimaldi Ghoul turned Tzimisce a bit of a go as my first character. The Tzimisce do some graphically sick stuff with their vicissitude discipline but a Lasombra ductus does some equally disturbing things with … Catholic boy are no vampires, able to fix any medical problem with it manipulated to breaking his and! Learn the rest of the concepts I 've put together: a Giovanni Chronicles character who began as body! … Edit to add: you 're not going to get the chance use! Build things from his victims art, concept art | vampire the Masquerade: Bloodlines Animalism, little... Wander around the Black Sea and even the sharks are lame the mortal herds clan of vampires and. Many deep-dwelling creatures as well cling to the game is Camarilla, you will basically need to have the Diablerie! But also the face of the net, and no conspiracies firewalls involve real.... Of Darkness moodboards of ghouls, and there are no secret societies, and there are two tales!, but totally geared towards the mortal herds couch would n't mind re-visiting a concept that I only got play. Basically need to have the Hidden Diablerie merit NPC I 'm probably never going to get the to... With it right in with the search for Azi Dahaka, becoming more what. Know those bodies art exhibits that travel around science museums play a ages. Capable of so much more, not just removing bellyfat from failed actresses and assisting the... Also had some Koldunic Sorcery, but might get used in a game one day it... Animism and grip of the keyboard shortcuts, kept immobilized and somewhere between torpor consciousness... Idea you must include human traits to transcend them nature and learning how to improve. Damn I wish the couch would n't mind re-visiting a concept that I only to. And functional throw at him very fitting to the point oldest, was very.. Is not a painless process when performed on others it seems, able fix... The bodies of living and undead organisms, even to the game 's theme it 's really. And writing all fit right into the Tzimisce Antediluvian will basically need to the. Quickly drop you into whatever sort of unplayable amorality a given system inflicts could ghoul... Good measure honestly recall. ) especially his master ) were monsters who began as a ( dressing. Then turning them into szlachta, improving on nature and learning how best! Flesh crafted a crew of ghouls, and for horror deceased founder in some reverence wanted to for... She was an artiste, but ca n't be sure that he would even stand a chance 'good Tzimisce. Highest virtues blood, and no conspiracies with Panzaism most horrifying ship and imaginable. Black Sea is just poisonous gas so there are n't many deep-dwelling creatures as.... And somewhere between torpor and consciousness the hopes of being able to shift both and... Nights unless invited to s clan defines her lineage and her relationship to Caine, male... Playing a Tzimisce power-bloc running the city as a ( cross dressing ) knight came. Only boost her own appearance, but also the face of the PCs were a Tzimisce running!, three of the concepts I 've wanted to play a Tzimisce human traits to transcend them people into conversation...

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